LOGO

The Logo Program uses a turtle to draw out lines, shapes and fill them in with color. In order to direct the turtle to create what you would like you use short commands and combine those to make procedures. The procedures use different variables so you can make different sizes and colors. In our pentominoe activity we created 12 different procedures for various shapes that resembled the falling shapes of tetris. We labeled them:


 * cross
 * zig
 * chair
 * lump
 * step
 * cross
 * corner
 * long
 * reach
 * zag
 * el
 * tee

Then we combined the procedures created to for two new procedures called:


 * puzzle1kjm
 * puzzle2kjm

Puzzle one combined chair, lump, and table. Puzzle two combined corner, table, and chair.